android - LIBGDX: Audio PCM stutter on play (W/AudioTrack﹕ AUDIO_OUTPUT_FLAG_FAST denied by client) -


i'm developing casual game using libgdx few pcm sounds (i.e. 01.wav: riff (little-endian) data, wave audio, microsoft pcm, 16 bit, stereo 44100 hz), dev device motorola moto g (2 gen. aka 2014) android 5.0.2, , every time play 1 of wav sounds stutter (casually play fine) i've tested in 1.5.6 gdxversion , 1.5.7-snapshot hint flag in issue title, reading around seems related low level client/server audio protocol mismatching in communication (i.e. wrong sampling rate, checked sdk preferences tool, nothing wrong) i've followed path due known issue nuplayer, without luck last thought deprecated use of soundpool constructor vs builder way

any gold

thanks

p.s. i've tested behaviour on motorola moto g (2° gen), 1° gen 1 , nexus 7 (all lollipop, 1 5.0.1 too)

p.p.s. posted github issue on libgdx project, i'm posting here receive wider audience


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