x86 - Assembly Game character movement slowing down my game -


i making game in assembly game being character object (in case 'x' char) moves dodge falling 0's , 1's. falling objects perfect problem i'm having if hold down direction either left or right falling objects stop accommodate player object's new position. i'm using irvine library procs such readkey gets keyboard input else 100% me. i'm not sure why stops complete line of code executed on first go through on print cycle. appreciated. below i'll post code. right runs on infinite loop broken if hit object.

 ;******* proc make easier reprint rain;kilian proc  print proc        mov esi,0     mov count, 0; intilize 0 reset print proc  printall:            mov ecx, count     mov ebx , 0     cmp esi,4     je 4     jmp end4  four:   mov esi , 4 end4:  inloop2:      mov dl,xarray[ebx]      mov dh,yarray[ebx]     call gotoxy            ;moves cursor position of rain       mov al,rainarray[ebx]     call writechar          ;rewrite rain      push ecx     cmp ebx, 0     je xmov     jmp endx xmov:     call readkey          ; looks keyboard input      call rightif       call leftif endx:        pop ecx     call fall      cmp ecx, 0     jne decrease     jmp endd decrease:     dec ecx endd:     inc ebx          cmp ebx, esi     ja endinloop     jmp inloop2  endinloop:      mov eax , 105     call delay     call clrscr      mov dh,23d              ;move cursor character's current position ********* added version killian edited john     mov dl , beginx     call gotoxy     mov al,'x'              ;move x al                               *********     call writechar          ;print                   **********     call crlf     xor al,al               ;clear       cmp ecx, 0     je  random     mov ebx, 0     jmp inloop2 random:      mov eax, 5     call randomrange     mov ebx, eax      cmp ebx , 0     je increase     jmp printall   increase:     cmp esi, 4     je printall     inc count     inc esi      jmp printall endprint:      ret print       endp 

this part of code doing heavy lifting problem in here somewhere. if see full code can go here git repo

the fix me putting calls readkey, rightif, , leftif down under print 'x' again code below:

 endinloop:      mov eax , 105     call delay     call clrscr      mov dh,23d              ;move cursor character's current position ********* added version killian edited john     mov dl , beginx     call gotoxy     mov al,'x'              ;move x al                              *********     call writechar          ;print                   **********     call crlf     xor al,al               ;clear      push ecx     call readkey     call rightif     call leftif     pop ecx      cmp ecx, 0     je  random     mov ebx, 0     jmp inloop2 random: 

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