ios - Using MPMoviePlayerController as texture in SceneKit -


i created cube in scenekit , tried use instance of mpmovieplayercontroller material. kind-ish works not well: video seems jumpy, jumping between video frames (basically replaying frames beginning till last point played). sound ok.

i made short screencapture of what's happening, guess obvious video: youtube vid

this code handles mapping cube , creation of player:

var movieplayer: mpmovieplayercontroller?  func startplayingvideo(){     let mainbundle = nsbundle.mainbundle()     let url = mainbundle.urlforresource("sample", withextension: "m4v")     movieplayer = mpmovieplayercontroller(contenturl: url)      if let player = movieplayer{         /* listen notification movie player sends whenever finishes playing */         nsnotificationcenter.defaultcenter().addobserver(self, selector: "videohasfinishedplaying:", name: mpmovieplayerplaybackdidfinishnotification, object: nil)         println("successfully instantiated movie player")         player.scalingmode = .aspectfit          var materials = [scnmaterial]()         in 1...6 {             let material = scnmaterial()             material.diffuse.contents = player.view.layer             player.view.frame = cgrectmake(0, 0, 200, 200)             materials.append(material)         }         boxgeometry.materials = materials          player.controlstyle = mpmoviecontrolstyle.none         player.play()     }     else {         println("failed instantiate movie player")     } } 

any ideas how fix frame-jumping , why occurs? lot

i opened radar avplayerlayer not working scenekit texture (on device... works on simulator!). apple kind enough reply saying working intended, , supplied alternative:

avplayerlayer rendered out of process on device , can’t used texture. please use skvideonode instead.


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